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NPC Generator

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Advanced [show]


Gunter Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, green cloak. His blonde hair, when down, is lengthy. He has a dull look in his gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Professionalism, Athletic. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Gunter Cromwell, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp. 1 Half-Plate.


Social Check DCs


Gerald Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and green robe with the hood down. He has a slight overbite and is overall scrawny. His hair is short and golden. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with singing.

History: Born in the west to a Blacksmith, Gerald learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and he has a crush on the local sage

Ideals: Artistic. Flaws: Addict. Bonds: Job, Family, Has a crush. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Hadlee, Male Human Druid 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 80 pp. 2 Holy water. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Gomory Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered longbow and tarnished mace as well. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Fearful. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Gomory Yardley, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Violet garnet (500 gp).


Social Check DCs


Miles Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise violet.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist, Hedonist, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Miles Davenport, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)15 (+2) 15 (+2)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 5000 sp. Solid gold idol (600 gp). Solid gold idol (600 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. With bright brown hair and a scraggly beard. His fierce hazel eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Bather

Voice: Whispers

Attributes [hide]

Odo Jacobs, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3100 sp.


Social Check DCs

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