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Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He has black hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Cook, who enjoyed hunting, Randal was taken on many hunting expeditions. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in ceremonial dagger use. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Randal Copeland, Male Human Fighter 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 83 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Lapis lazuli (15 gp). White pearl (110 gp). Azurite (15 gp).


Social Check DCs


Gomory Norton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up longsword and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Fortune-teller; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Cynical. Bonds: Military, Mentor, Nature. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Norton, Male Human Warrior 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Deep blue spinel (400 gp). Hematite (16 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an entirely red suit with blue socks and a vest with buckled shoes. His hair is long and auburn with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Roger never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Flaws: Ugly, Terse, Mundane. Bonds: Military, In love. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Roger Ainsworth, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears black leather gloves, a black jacket, and tight pants. His red hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Gerald Marley, Male Human Expert 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Percival Budd, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Percival was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Insomniac, Insane. Bonds: Attractive. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Percival Budd, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 37000 sp. Red-brown spinel (40 gp). Banded agate (12 gp). Peridot (40 gp). Citrine (40 gp). 1 Simple lock.


Social Check DCs

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