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NPC Generator

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Advanced [show]


Jocelyn Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Selfish. Bonds: Poor, Enemies. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Jocelyn Birkenhead, Male Human Aristocrat 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is an epitome of beauty. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Charles began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Clare, Male Human Wizard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 9 (-1)5 (-3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp. Eye agate (12 gp). Chrysoberyl (150 gp). Smoky quartz (50 gp). Obsidian (12 gp).


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has no hair. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north to a Baker, Theodoric learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and to be a weaver again

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Job, In love. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Clapham, Male Human Paladin 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Frederick Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. He wears a broad hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Scribe, who enjoyed hunting, Frederick was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Nature, Job, Enemies. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Frederick Cotton, Male Human Barbarian 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Gerald Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a moderate pudge and is not very fit. His hair is blonde, silky, and of moderate length. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Navigator profession.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Clare, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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