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NPC Generator

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Advanced [show]


Henry Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his tan robe and has his longbow always slung over his shoulder. His skin is also unnaturally pale. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his broad tan hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Gifted, Athletic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Henry Halsey, Male Human Barbarian 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)6 (-2) 9 (-1)13 (+1)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy white beard and wild white hair. His eyes are a pleasant gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Philantrophist, Opinionated. Bonds: Poor, Adventurer, Job. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Kyle Livingstone, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)17 (+3) 13 (+1)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp. Banded agate (6 gp).


Social Check DCs


Don Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large white jacket. His golden hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Miner, Don learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.

Motivation: A deep hatred of illithids; and further expansion of business

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Job, Nature, Enemies. Occupation: Miner

Voice: Raspy

Attributes [hide]

Don Radcliffe, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Rolf Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long black hair kept up in a rat tail. This violet eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rolf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Shy, Impulsive, Secretive. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolf Snape, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 11000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Miles Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is also unnaturally pale. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Sellsword like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Miles Graeme, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 13000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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