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Advanced [show]


Alexandre Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Racist. Bonds: Family. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Alexandre Bradshaw, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast forest. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Guard soon after.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he wants revenge against orcs

Flaws: Selfish. Bonds: Attractive, Job, Nature, Adventurer, Enemies. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Chad Mitchell, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Aldous Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To be a Detective again; and expand his business

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Digby, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)17 (+3) 10 (+0)10 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 900 sp.


Social Check DCs


Bertram Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue shirt with thin brown vertical stripes and white pants. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich southern family. He worked as a nervous Mercenary and found it very stressful. He has achieved small success as a Mercenary.

Motivation: To be a Carter again.

Flaws: Shy, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Bertram Gyula, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Old masterpiece painting (700 gp).


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: John lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Family, Rich. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

John Gentry, Male Human Adept 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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