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NPC Generator

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Advanced [show]


Heward Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.

History: Heward was born the youngest of three triplets. He worked as a nervous Roofer and found it very stressful. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and to unite with his sister

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Heward Rutherford, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


John Thackeray, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black tunic with tan highlights, and long grey pants that bunch up around his shoes. He has moderate length black hair. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: Born to a Guard, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Family. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Thackeray, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 4 (-3)11 (+0)
Skills Perception -1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His golden hair is lengthy and is close to two feet long. His eyes are gray and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Odo Windsor, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp.


Social Check DCs


Solomon Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has a golden handlebar mustache and slicked back golden hair. He has several tiny amber earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Rich, Religious, Slave, Adventurer. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Ainsley, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His white hair is still thick. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving Don is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Ideals: Joker. Flaws: Disease. Bonds: Rich, Family, Mentor, Adventurer. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Don Beitz, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Eye agate (9 gp). Lapis lazuli (9 gp). Peridot (30 gp).


Social Check DCs

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