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Advanced [show]


Theobald Badger, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Flaws: Disease, Insane. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Theobald Badger, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 20000 cp.


Social Check DCs


Geoffrey Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is heavily combed to the left. This hazel eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Bonds: Adventurer, Military, Has a crush, Religious. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Heiser, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Randal Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Randal Tyndall, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Dean Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Greedy, Shy. Bonds: Mentor, Rich. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Dean Dalton, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +5, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Superior lock. 1 Small steel mirror. 1 Disguise kit.


Social Check DCs


Thomas Stratford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Racist, Hedonist, Antagonistic. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Thomas Stratford, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 9 (-1)7 (-2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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