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NPC Generator

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Advanced [show]


Tim Alby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: His religion dominates his actions; and to settle down with his crush

Flaws: Shy. Bonds: Has a crush, Adventurer, Family, Immigrant, Religious. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Alby, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 17 (+3)6 (-2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Iolite (70 gp). Sard (70 gp).


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears baggy blue pantaloons and a tan scarf. His long white hair reaches down to his waist. He has gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job, Has a crush. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Charles Warwick, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Gerard Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a drow raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies, Job. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Gerard Stratford, Male Human Commoner 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Drogo Cason, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of swords on his belt, each one with a emerald on the hilt. His hair is chestnut and curly. His brown unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carpenter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Fighting, Joker. Flaws: Disease, Fearful. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Drogo Cason, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears rags and sports a simple walking cane. He keeps his long red hair kept up in a rat tail. His half smiles and violet eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Poor, Attractive. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Everard Nash, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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