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NPC Generator

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Advanced [show]


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a black tunic with green highlights, and long grey pants that bunch up around his shoes. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of western immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: To clean up the streets; and doesn't want to be a performer and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job, Guardian. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Trym Jacobs, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries shields. His black hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Impeccable, Optimist. Bonds: Religious. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Kyle Copeland, Male Human Cleric 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Elven, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Coral (40 gp). Blue quartz (15 gp). Eye agate (15 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear green tank tops with grey pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and wants to work out more often

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Norman Blythe, Male Human Monk 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Emerald (700 gp). Citrine (60 gp).


Social Check DCs


Manfred Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Manfred was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Mortician again.

Ideals: Impeccable. Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Manfred Stanley, Male Human Wizard 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 9 (-1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Druidic, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 2000 gp. Black pearl (600 gp). Smoky quartz (30 gp). Rock crystal (30 gp). Pink pearl (130 gp). Jet (130 gp). Aquamarine (600 gp). Rock crystal (30 gp).


Social Check DCs


Dustin Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better kind of golem.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Fearful. Bonds: Job, Rich, Nature, Adventurer. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Dustin Haley, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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