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NPC Generator

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Advanced [show]


Theobald Whitby, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a grey coat with blue slacks. He wears his black hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Whitby, Male Human Sorcerer 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)10 (+0) 6 (-2)9 (-1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 120 pp. A silver and pearl hairclip (10 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Minor magic item.


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a black suit, white shirt, and yellow tie. His silver hair is braided into rings. His violet eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Racist, Mundane. Bonds: Poor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Gerard Benson, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Alex Conway, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His black hair is lengthy. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the west. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Alex Conway, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Patrick Harper, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a brown suit, black shirt, and blue tie. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Harper, Male Human Adept 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 2d10-4, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair up. His violet unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bertram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Adventurer.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Disease, Cynical, Impulsive. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Bertram Bradly, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)6 (-2) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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