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NPC Generator

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Advanced [show]


Arnold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man dresses like a well dressed Servant does. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Servant, Arnold learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Servant.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Job. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Birkenhead, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He sports a flattop hair cut. He has a dull look in his violet eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: John was born in the north. At a young age he loved to build and create. A freak accident while working with his Roofer mother left him crippled. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Persistence. Flaws: Antagonistic, Disease, Mundane. Bonds: Attractive. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

John Milton, Male Human Barbarian 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 6 (-2)14 (+2)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Emerald (900 gp). Onyx (80 gp).


Social Check DCs


Percival Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has no hair. His blue eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Percival was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Kinsley, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Don Langley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. His black hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Family. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Don Langley, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Adventurer, Job, Family. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Gladstone, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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