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NPC Generator

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Advanced [show]


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His hair is brown and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Odo Ramsay, Male Human Bard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 50 pp. Red garnet (150 gp). Amethyst (150 gp). Eye agate (13 gp).


Social Check DCs


Patrick Melancon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Patrick Melancon, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 35000 sp. Star ruby (900 gp). Freshwater pearl (16 gp).


Social Check DCs


Cory Upton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean blue cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up. This blue eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Antagonistic, Depressed. Bonds: Slave, Military, Rich. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Upton, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Peridot (20 gp). Violet garnet (900 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical, Impeccable. Flaws: Ugly, Insane. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Raymond Windsor, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


John England, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing red shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

John England, Male Human Cleric 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. Zircon (20 gp). Coral (110 gp).


Social Check DCs

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