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NPC Generator

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Advanced [show]


Godfrey Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Layabout, who enjoyed hunting, Godfrey was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Godfrey Darby, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His hair is cut close to his head. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: Gerald hails from a village terrorized by goblins. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many goblins want him driven away.

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Clinton, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black small hat and black clothes. His white hair is cut short. He is baby faced.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Forgetful. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Trym Kinsley, Male Human Druid 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Azurite (14 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Impulsive, Disease. Bonds: Religious. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Ralf Winthrop, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his red hair well, parting it to the left. He has gleaming, smiling violet eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against gnolls

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Livingstone, Male Human Barbarian 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 13 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Sard (60 gp). Rich purple corundum (500 gp).


Social Check DCs

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