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NPC Generator

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Advanced [show]


Arnold Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy blue pantaloons and a green scarf. He has done his best to style his brown hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: Arnold was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted, Justice, Logical. Bonds: Attractive. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Arnold Shirley, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3 Antitoxin. 3 Thunderstones. 3 Antitoxin.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright green suits and hats. His silver hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the east. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Dumph, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is long and unkept. He has several tiny aquamarine earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Bricklayer, Gerard learned a great deal about his mother's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Gerard Gresham, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Reed, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. He has wavy red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Geoffrey was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Adventurer, Religious. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Geoffrey Reed, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Violet garnet (200 gp). Violet garnet (200 gp). Iolite (50 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Spice Merchant does. His black hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Spice Merchant, Anselm learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Anselm Benson, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Silver pearl (50 gp). White pearl (50 gp).


Social Check DCs

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