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NPC Generator

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Advanced [show]


Reynard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Detective. He has a small bristly mustache and wavy silver hair. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: Many brigands want him driven away; and he's attracted to the pc

Flaws: Fearful, Disease, Insomniac. Bonds: Immigrant, Has a crush, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Reynard Beckwith, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bernard Compton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a trident. His silver hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. After coming to the age of reason, Bernard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Gifted. Bonds: Enemies, Poor, Adventurer. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Bernard Compton, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. He wears his golden hair up. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Joker. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Geoffrey Fulton, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Randal Rutland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: Randal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has worked as a Priest like his father before him.

Motivation: Further expansion of business; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Job, Nature. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Randal Rutland, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ralf Blackwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a perfectly clean shirt and pair of pants. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Shy, Disease. Bonds: Attractive, Family, Rich. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Ralf Blackwood, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Sardonyx (20 gp). Iolite (20 gp). Moss agate (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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