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NPC Generator

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Advanced [show]


Hunter Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His brown hair, when down, is lengthy. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Jeweler profession.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He struck the Detective job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a jeweler again

Flaws: Ugly, Insane. Bonds: Job, Military, Slave. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Hunter Deighton, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)9 (-1) 7 (-2)8 (-1)
Skills Nature +1, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his green robe and has his whip always slung over his shoulder. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a green hat with a white feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Masseuse, Gilbert learned a great deal about his mother's area of expertise. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Masseuse for hire.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Gilbert Clifford, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Shy, Disease. Bonds: Attractive, Family, Immigrant. Occupation: Guard

Voice: Whispers

Attributes [hide]

Bertram Darby, Male Human Warlock 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 1700 sp.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his auburn hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Religious, Rich. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Drogo Tickle, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 9 (-1)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1400 sp.


Social Check DCs


William Hayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His broad hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

William Hayden, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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