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NPC Generator

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Advanced [show]


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His red hair is still thick. His half smiles and green eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was raised in a island tribe. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Benson, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a whip. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Sculptor.

Motivation: Further expansion of business.

Flaws: Secretive, Disease. Bonds: Attractive, Job, Rich. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerald Dryden, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Anselm Oakes, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his axe. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Anselm Oakes, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 4000 sp. Malachite (4 gp). Rhodochrosite (4 gp). Alexandrite (400 gp). Amber (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right leg appears badly burned and disfigured. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against illithids.

Ideals: Professionalism, Logical. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Gerald Sharps, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Arnold Roscoe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt, and he perpetually has his sai ready. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Artistic. Flaws: Shy. Bonds: Slave. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Arnold Roscoe, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)9 (-1) 9 (-1)9 (-1)
Skills History +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Sard (60 gp). Tiger eye turquoise (4 gp).


Social Check DCs

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