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NPC Generator

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Advanced [show]


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: This man loves singing and to teach people singing more than just about anything. Energy wise he seems alert and responsive.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to find somewhere to settle down

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Godfrey Staurheim, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is generally well dressed albeit a few years behind the times. He wears a Stetson hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Poor, Family. Occupation: Armorer

Voice: American accent

Attributes [hide]

Simon Abram, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)7 (-2)
Skills Arcana +4, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Nicholas Ramsay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Merchant does, and is pretty ugly. His long silver hair reaches down to his waist. His eyes are gray.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Merchant, Nicholas learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Nicholas Ramsay, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 15 (+2)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Roland Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries falchions. His hair is red, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Eccentric and domineering, Roland will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Attractive, Military. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Roland Clapham, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Pacifist. Flaws: Impulsive. Bonds: Military, Job. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Norman Dumph, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Malachite (12 gp). Rock crystal (50 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs

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