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Advanced [show]


William Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His eyes are likewise hazel.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Crown-heir, William learned a great deal about his father's area of expertise. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. He struck the Crown-heir job and began his own company from there.

Motivation: To protect his home; and expand his business

Flaws: Ugly, Impulsive, Insomniac, Antagonistic. Bonds: Job, Guardian. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

William Marlee, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 6 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +7, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10 pp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A small bag of saffron. (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears white cloth garments or leather armor. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Wymar Staurheim, Male Human Aristocrat 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 10000 sp.


Social Check DCs


Patrick Clifton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is greasy and uncared for. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Roofer like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and to be a fletcher again

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Patrick Clifton, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Gerard Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Bowyer.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Gifted. Bonds: Poor, Attractive, Job, Nature, Adventurer. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Gerard Kitchur, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey tunic with blue highlights, and long violet pants that bunch up around his shoes. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to raise his children well; and doesn't want to be a mayor and was forced into it by his family

Ideals: Gifted. Flaws: Insane, Greedy, Insomniac. Bonds: In love, Family. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Trym Dalton, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs

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