Peter Reed, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by beers. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Glassblower business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 24000 cp. Rose (30 gp). Chrysoprase (30 gp). Deep blue spinel (1100 gp). Red-brown spinel (140 gp).
Manfred Clare, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his bow, and a wedding ring on his left hand. His moppish chestnut hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the north. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Bonds: In love, Attractive, Poor. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Robert Marley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green shirt with thin black vertical stripes and tan pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: Robert hails from a village terrorized by drow. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire
Ideals: Persistence. Flaws: Insane. Bonds: Has a crush, Enemies, Family. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 800 gp. 1 Minor magic item.
Roger Denholm, Male Human [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bounty Hunter.
Motivation: To be a Banker again; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 26000 cp. 1 Minor magic item.
Clerebold England, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a white vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy. He has gray eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Clerebold has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive, Disease. Bonds: Rich. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!