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NPC Generator

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Advanced [show]


Shane Payton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a worn and beaten armor. His black hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: Shane was born the youngest of three triplets. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Family, Slave. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Payton, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He sports a flattop hair cut. His eyes are blue and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Fighting, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Gomory Shirley, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Silver pearl (110 gp). Jasper (30 gp). 1 Chain shirt.


Social Check DCs


Percival Weld, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears yellow trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has no hair. He has green eyes and a yellow hat with a brown feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Nature. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Percival Weld, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. He has shaved his head bald. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has never given up on his music dream.

Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist, Gifted, Artistic. Bonds: Attractive. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Thackeray, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Alexandre Davenport, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries flails. His hair is blonde and curly. This blue eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Alexandre reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Terse, Disease, Insomniac. Bonds: Military. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Alexandre Davenport, Male Human Wizard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)17 (+3) 14 (+2)9 (-1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 700 gp. Hematite (15 gp). 1 Minor magic item.


Social Check DCs

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