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NPC Generator

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Advanced [show]


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Opinionated, Logical, Entrepeneur. Bonds: Attractive, Nature. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Thomas Blankley, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His amber eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gifted student he started as a Armorer, but he got bored and became a Performer. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: To unite with his brother; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Adventurer, Poor, Job, Family. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

William Beckwith, Male Human Fighter 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. Peridot (40 gp). Moonstone (40 gp). Pink pearl (60 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Upton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His white hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Flaws: Shy, Disease. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

John Upton, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. Silver pearl (50 gp). Sard (40 gp).


Social Check DCs


Patrick Langdon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His white hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Family, Mentor. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Patrick Langdon, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 18 (+4)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 3200 sp.


Social Check DCs


Gerard Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black tunic with white highlights, and long pastel pants that bunch up around his shoes. His silver hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Insane, Antagonistic, Shy. Bonds: Rich, Adventurer, Family. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Gracey, Male Human Commoner 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 70000 cp.


Social Check DCs

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