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NPC Generator

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Advanced [show]


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man likes to wear ponchos typically of a light yellow in addition to tight pants. His chestnut hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: He was raised in a island tribe. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 14 years.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Insomniac, Antagonistic, Greedy. Bonds: Job, Nature. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Kyle Winterbourne, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Remington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His brown hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Antagonistic, PTSD. Bonds: Attractive, Slave. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Remington, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Simon Morley, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His black hair is singed and shortened. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Retire the richest man in the north; and wants a kiss

Ideals: Entrepeneur, Philantrophist, Artistic. Flaws: Ugly, Sensitive. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Simon Morley, Male Human Bard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)17 (+3) 9 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Just what you see.


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Knight business at a young age. He worked as a nervous Knight and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Milton, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 2000 sp. Carnelian (30 gp). Amber (120 gp). Black opal (1300 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black armored body suit, with a simple tan line shooting up and back down. His hair is silver and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Terse, Antagonistic. Bonds: Mentor, Military. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Shelly, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs

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