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Advanced [show]


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left leg appears badly burned and disfigured. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Tailor for hire.

Motivation: Many goblins want him driven away; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Disease. Bonds: Poor, Job, Enemies. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Alex Van Es, Male Human Expert 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)18 (+4) 18 (+4)9 (-1)
Skills Medicine +7, Nature +7
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Dwarven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp. Zircon (40 gp).


Social Check DCs


Aldous Walpole, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing the road beaten gear of a warrior. His black hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Walpole, Male Human Warrior 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Emerald (1000 gp). Alexandrite (1600 gp). Freshwater pearl (16 gp).


Social Check DCs


Henry Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Job, Rich. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Henry Livingstone, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish chestnut hair is in a traditional bowl cut. His eyes are gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Fearful. Bonds: Adventurer, In love, Family. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Guy Tickle, Male Human Adept 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Tourmaline (150 gp). Moonstone (80 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


Gerald Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He has no hair. His brown unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Locksmith again; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Mentor. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Gerald Shelley, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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