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NPC Generator

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Advanced [show]


Reynard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he is wearing the road beaten gear of a warrior. He has moderate length auburn hair. He has a dull look in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Reynard was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Fighting, Professionalism, Philantrophist. Bonds: Rich, Military, Religious. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Reynard Ramsay, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)4 (-3)
Skills Deception -1, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Marston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports blue clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His hair, while still mostly red, has prominent grey streaks. His brown unseeing eyes seem to look past you.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast forest. In his 18th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and he loathes his own lifestyle

Ideals: Justice. Flaws: Disease, Depressed. Bonds: Nature, Enemies. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

John Marston, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a fancy green suit. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Nicholas was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Shy, Addict. Bonds: Attractive, Nature, Slave. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Nicholas Kenley, Male Human Paladin 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is content

Ideals: Pacifist. Flaws: Ugly, Addict, Shy, Antagonistic. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Kyle Cotton, Male Human Cleric 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)6 (-2) 16 (+3)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 35000 sp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a yellow low-cut shirt, and a feathered hat upon his head. He carries a battered axe and tarnished whip as well. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: When he was but 7 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Pacifist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Theodoric Graeme, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 5 (-3)10 (+0)
Skills Acrobatics +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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