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Advanced [show]


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, green cloak. His silver hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Religious, Rich, Adventurer. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Solomon Middleton, Male Human Rogue 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)5 (-3) 13 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered pastel stockings, and carries sickles. His golden hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Mentor, Rich. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Trey Marleigh, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Pink pearl (50 gp). Eye agate (10 gp). Malachite (10 gp). Emerald (400 gp).


Social Check DCs


Thomas Colby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His blonde hair is singed and shortened. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Body Guard profession.

History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a body guard again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Mentor, Religious. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Thomas Colby, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and violet robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Mentor. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Roger Livingstone, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. Tiger eye turquoise (9 gp). Chalcedony (50 gp).


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large red tufts of hair around his ears. He is baby faced.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Enemies, Rich, Mentor. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Gilbert Huxley, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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