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NPC Generator

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Advanced [show]


Nicholas Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a grey suit. His blonde hair is still thick. He has a dull look in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: The child of southern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Lazy. Bonds: Immigrant, Nature, Adventurer. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Nicholas Beckwith, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it and is in decent physical shape. He wears a Stetson hat to cover his moderate length brown hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Addict, Secretive. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Gerald Adley, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Simon Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries daggers. His silver hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Roofer, but he was a colossal failure. He became a Mayor soon after.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Simon Bentham, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries hammers. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he has a crush on the local navigator

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Has a crush. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Mitchell, Male Human Fighter 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Law, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He wears his red hair down. His eyes are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Rich. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Frederick Law, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp. A miniature golden chest with tiny emeralds lining the top (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs

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