Hugh Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Optimist, Gifted, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1
Possessions: 700 gp. Bloodstone (70 gp). White pearl (120 gp). Jade (120 gp). Moss agate (9 gp).
John Darlington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. His golden hair is knotted and matted. He has a dull look in his blue eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small island village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Secretive, Insane, Antagonistic, PTSD. Bonds: Nature. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp.
Drogo Preston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He has styled his blonde hair well, parting it to the right. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich northern family. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's father didn't care for him much, and the feeling was mutual. He became a Shipwright soon after.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Heward Paxton, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Armorer. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered painting. He became a Armorer soon after.
Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Fighting, Artistic. Bonds: Poor, Immigrant, Job, Religious. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Eye agate (10 gp). Star rose quartz (70 gp). Citrine (70 gp). 1 Masterwork Common Ranged Weapon.
Everard Ashton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1100 sp.
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