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NPC Generator

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Advanced [show]


Wymar Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has wavy black hair. He has gray eyes and a white hat with a brown feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted, Fighting. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Stansfield, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1600 sp. Zircon (30 gp).


Social Check DCs


Dustin Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his greatsword. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: He was born in the north. Cursed with unlife at a very young age, Dustin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Dustin Mitchell, Male Human Warrior 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Roscoe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his halberd, he is not a threatening figure. He has wavy auburn hair. He wears large thick round spectacles.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 7 years.

Motivation: Regain custody of his son; and a deep hatred of goblins

Flaws: Racist. Bonds: Job, Enemies, Family. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Heward Roscoe, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his auburn hair. He has blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Robert Staurheim, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs


Everard Landon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a pastel and brown robe with the hood down. He is an epitome of beauty. His hair is golden and curly. He has several tiny amber earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Rich, Nature. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Everard Landon, Male Human Monk 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills History +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Silver pearl (120 gp). Golden pearl (120 gp). Violet garnet (400 gp). Rich purple corundum (1300 gp). 1 Minor magic item.


Social Check DCs

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