Alex Kelsey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His white hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Locksmith and found it very stressful. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Insomniac, Fearful. Bonds: Rich, Mentor, Job. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gilbert Hayes, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice, Philantrophist, Gifted. Flaws: Greedy. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2400 sp. Tourmaline (130 gp). Banded agate (13 gp). Rhodochrosite (13 gp).
Kody Mori, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is lengthy. His eyes are brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Bather again; and further expansion of business
Flaws: Lazy, Insane. Bonds: Rich, Job, Immigrant. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Alexandre Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black coat over a brown low-cut shirt, and a top hat upon his head. His brown hair is greasy and uncared for. His amber eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer, Rich. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Lapis lazuli (8 gp).
Alex Clayden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple black robe with white stripes complete with hood. His hair is short and brown. His green eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: To reunite with his old friends.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
