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NPC Generator

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Advanced [show]


Don Southey, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted, Fighting. Bonds: Nature, Adventurer. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Don Southey, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Violet garnet (900 gp).


Social Check DCs


Arnold Woods, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Insane, Fearful. Bonds: Poor, Military. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Woods, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright brown hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Flaws: Depressed, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Wymar Hale, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: Shane was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Shane Walcott, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 1 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)13 (+1) 15 (+2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Azurite (15 gp). Jet (150 gp). Hematite (15 gp). Alexandrite (500 gp).


Social Check DCs


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with feathered hat. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Thomas Ridley, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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