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NPC Generator

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Advanced [show]


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears light armors faded through time and improper care. His blonde hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He takes great joy in being the best Stylist in town.

History: He got into the Stylist business at a young age. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Payton, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white coat over a blue low-cut shirt, and a broad hat upon his head. His blonde hair is thinning but still full. His eyes are blue and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Emotional, Fearful, Disease. Bonds: In love. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Fawcett, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roland Stanton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is typically in his Dilettante uniform. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. His amber eyes are passionate and lively.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 3 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Dilettante.

Motivation: To be a Carter again; and expand his business

Ideals: Artistic. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Roland Stanton, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Ugly. Bonds: Military, Slave, Adventurer. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Trey Cromwell, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Tim Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish brown hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Tatum, Male Human Warlock 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1500 gp. Fire opal pendant on a fine gold chain (2400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Minor magic item.


Social Check DCs

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