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Advanced [show]


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his rapier ready. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Blacksmith, Hunter learned a great deal about his mother's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He has achieved small success as a Blacksmith.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Poor, Job. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Hunter Beckwith, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp. 2 Antitoxin. 4 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Lewis Yardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Attractive, Job. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Lewis Yardley, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 18 (+4)9 (-1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 14
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Robert Vance, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple tan robe with black stripes complete with hood, marred by chocolates. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.

Motivation: To be a Cartwright again.

Ideals: Gifted, Pacifist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Robert Vance, Male Human Adept 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: Golden yellow topaz (800 gp). Iolite (80 gp). Banded agate (12 gp). Blue quartz (12 gp).


Social Check DCs


Gunter Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He keeps his golden hair in a pixie cut. His eyes are a pleasant green.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Military, Immigrant, Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Gunter Fulton, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp. Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Diggory Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Assassin business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Enemies. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Diggory Gracey, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Solid gold idol (700 gp).


Social Check DCs

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