Ralf Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is always cut to a buzz. He has gray eyes and a brown hat with a white feather.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
Possessions: 1000 gp. Emerald (800 gp). Lapis lazuli (16 gp).
Raymond Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: The child of a Slave Trader, who enjoyed hunting, Raymond was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Nature. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Drogo Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His hair is silver, silky, and of moderate length. He has brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC.
Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
Possessions: 3000 cp.
Geoffrey Tatum, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His black hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: Geoffrey hails from a village terrorized by goblins. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Cynical, Antagonistic. Bonds: Enemies. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100000 cp.
Don Kelsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His silver hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
