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NPC Generator

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Advanced [show]


Simon Rayden, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His head has been shaved. He has green eyes.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Detective again.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Simon Rayden, Male Human Cleric 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue cloak. His white hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Wymar Merton, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Black pearl (900 gp).


Social Check DCs


Charles Spalding, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky tan painted plate armor. He has a golden handlebar mustache and slicked back golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Painter, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Charles Spalding, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 12000 sp.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Family, Religious. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Gerald Tenley, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Medicine +6, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Everard Kenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Merchant. He has styled his silver hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Job, Adventurer, Family. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Kenley, Male Human Bard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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