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NPC Generator

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Advanced [show]


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy brown suit. His white hair is cut short. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Detective

Voice: American accent

Attributes [hide]

Randal Shelly, Male Human Expert 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Arcana +7, Nature +7
Senses Passive Perception 13
Languages Common, Orc, Goblin, Sylvan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Banded agate (11 gp). Fire opal (1000 gp).


Social Check DCs


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair down. His gray eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Carpenter profession.

History: Born in the west to a Knight, Bertram learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Bonds: Rich, Slave, Job, Immigrant, Has a crush. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Bertram Law, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp. Golden yellow topaz (200 gp). 2 Tanglefoot bags. 2 Antitoxin. 3 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and he's in love

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Harper, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hugh Payton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a simple green robe with tan stripes complete with hood, and his gloved hand is found clutching a quarterstaff. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has achieved small success as a Junk Dealer.

Motivation: Wants a kiss; and he has a crush on the local barber

Ideals: Philantrophist. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Payton, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered hammer and tarnished scythe as well. His red hair is lengthy. He has green eyes and a white hat with a brown feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Military, Rich. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Lance Carlyle, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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