Anselm Ainsley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His auburn hair is kept up in a ponytail inside a deerstalker hat. His amber eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the west. He is obsessed with his god.
History: Anselm hails from a village terrorized by orcs. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Ideals: Pacifist. Bonds: Religious, Enemies, Job. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Aquamarine (1200 gp). Blue quartz (9 gp). 1 Minor magic item.
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky green painted plate armor. He wears a broad hat to hide his balding. This green eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To unite with his brother; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Enemies, Family. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 400 gp.
Diggory Huxley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy golden hair. His fierce gray eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Soapmaker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Poor, Military. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Everard Compton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses in brown turtlenecks beneath a red coat with white slacks. His whole body is exceptionally muscular. His blonde hair, when down, is lengthy. His eyes are a pleasant brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Solomon Bentley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems, and he perpetually has his rapier ready. With bright chestnut hair and a scraggly beard. He has gray eyes and a blue hat with a red feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Joker, Entrepeneur. Flaws: Insane. Bonds: Rich, Nature. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
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