Charles Compton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a red and blue robe with the hood down. His black hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Charles was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many goblins want him driven away; and wants to have a good time and be beloved
Ideals: Opinionated, Optimist, Persistence. Bonds: Adventurer, Enemies. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. White opal (700 gp). Peridot (80 gp). Star ruby (700 gp). Coral (100 gp). 1 Minor magic item.
Dean Asheton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His eyes are likewise blue. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. His childhood dream was to be a Sailor, but he was a colossal failure. He has drifted from career to career and currently works as a Map Maker.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. Blue sapphire (900 gp). Chrysoberyl (130 gp). 3 Smokesticks. 1 Everburning torch. 2 Tanglefoot bags.
Dustin Gracey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is braided into rings. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Guardian, Family. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (15 gp).
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears many layers of old clothing at all times. He wears his hair in dreadlocks. He has blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 5 years old his parents immigrated from the south. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Immigrant. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Odo Bristol, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His black hair and beard is wavy and long. His amber unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Crown-heir in town.
History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Poor, Job, Religious. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 48 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 300 gp. Azurite (6 gp). Violet garnet (800 gp).
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