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NPC Generator

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Advanced [show]


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a grey costume with the symbols of the four houses of cards on his torso. He has a hunchback. His chestnut hair is braided into rings. His hazel eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and to settle down with his crush

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Anselm Wharton, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He has gleaming, smiling green eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: He was born into a rich family. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Gunter Bradford, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Tim Ramsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and very short. His green eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: Tim was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Shepherd.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Persistence. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Ramsey, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His auburn hair is braided into rings. His violet eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Dyer, who enjoyed hunting, Ralf was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist. Bonds: Military, Nature, Slave. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Tatum, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Royal, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his painting dream.

Motivation: He's looking for his big break; and to reunite with his absent father

Ideals: Artistic. Flaws: Emotional, Impulsive. Bonds: Family, Adventurer. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Patrick Royal, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 14 (+2)4 (-3)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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