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NPC Generator

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Advanced [show]


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His golden hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Wymar was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Wymar Branson, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)13 (+1) 5 (-3)13 (+1)
Skills Athletics +0, Performance +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his trident. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Everard Bentham, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Athletics +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Just what you see.


Social Check DCs


Nicholas Brandon, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Fighting, Justice, Philantrophist. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Nicholas Brandon, Male Human Bard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp. Black star sapphire (1400 gp). Tiger eye turquoise (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.


Social Check DCs


Dustin Blakely, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy blonde hair. His eyes are likewise hazel.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Bonds: Attractive, Job, Military, Guardian. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Dustin Blakely, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is dressed in an above average manner. His golden hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Alexandre Cromwell, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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