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Advanced [show]


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He keeps his auburn hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Wants to open a new tavern; and regain custody of his daughter

Ideals: Persistence, Logical. Bonds: Attractive, Military, Job, Family. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Theobald Brandon, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 90 pp.


Social Check DCs


Lance Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Lance took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Lance Stansfield, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 7 (-2)10 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Old masterpiece painting (500 gp).


Social Check DCs


Roger Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his lance always slung over his shoulder, and sports empty pouches on his belt. He wears his red hair up. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often; and to clean up the streets

Flaws: Ugly, Disease, Shy. Bonds: Poor, Guardian. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Trowbridge, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Kody Byron, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow, dusty cloak. He is muscular with a powerful set of arms. He has dyed his greying red hair a little too much giving a sharp red color. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Joker, Gifted, Philantrophist. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Byron, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Gilbert Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. His head has been shaved. He has several tiny jet earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Gilbert Nash, Male Human Aristocrat 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 7 (-2)12 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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