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NPC Generator

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Advanced [show]


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright white suits and hats. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of northern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Depressed. Bonds: Immigrant, Attractive, Rich. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

William Winterbourne, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)6 (-2)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. His red hair is matted, messy, and big. He has hazel eyes.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Gomory studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Marley, Male Human Expert 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 90 pp. Rhodochrosite (4 gp). Carnelian (50 gp). Bloodstone (50 gp). Chrysoberyl (140 gp).


Social Check DCs


Tim Lester, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Lester, Male Human Barbarian 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear blue tank tops with grey pants, and a wedding ring on his left hand. His white hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: In love, Rich, Religious. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Kelsey, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 6 (-2)13 (+1)
Skills Arcana +5, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Heavy wooden shield.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting black shirt and pants and is in decent physical shape. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Spy, who enjoyed hunting, Randal was taken on many hunting expeditions. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Spy again; and wants his loneliness to end

Ideals: Logical. Flaws: Mundane. Bonds: Nature, Has a crush, Job. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Barney, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 70 pp.


Social Check DCs

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