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Advanced [show]


Chad Clive, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears a fancy red suit. His silver hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Chad Clive, Male Human Expert 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills History +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, and his gloved hand is found clutching a kukri. He is bald on top and has large black tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Marlee, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 1 Small steel mirror.


Social Check DCs


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Artistic. Bonds: Rich, Enemies, Military, Mentor. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Gerald Denholm, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Blythe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt with thin green vertical stripes and blue pants. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Job, Slave. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Bernard Blythe, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.

History: Gifted from a young age, Don studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To prove his worth to the world; and he wants revenge against giants

Ideals: Fighting, Pacifist, Gifted. Flaws: Impulsive. Bonds: Enemies. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Don Ansley, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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