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John Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear yellow pants and tee shirts. His long golden hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the ruined castle and found the beat up sickle and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and expand his business

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Abram, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 10 (+0)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Aldous Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his black robe and has his falchion always slung over his shoulder. His auburn hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Flaws: Mundane. Bonds: Attractive, Family, Rich, Religious. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Aldous Carlyle, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 14 (+2)4 (-3)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his bastard sword. He wears a wide-brimmed hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Trey Garrick, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Miles Fidget, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 7 (-2)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs


Trey Marlee, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His black hair is long and unkept. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Trey Marlee, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 500 sp.


Social Check DCs

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