Trym Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His hair is brown, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic. Flaws: Cynical, Lazy. Bonds: Attractive, Mentor. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp.
Drogo Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a brown low-cut shirt, and a small hat upon his head. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Drogo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. White pearl (60 gp). Pink pearl (60 gp). Alexandrite (600 gp). 1 Minor magic item.
Bertram Thackeray, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the north. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and doesn't want to be a actor and was forced into it by his family
Bonds: Attractive, Nature, Family, Immigrant, Military. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Violet garnet (500 gp). 1 Masterwork Heavy wooden shield.
Hunter Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is portly but not overly obese. His tied-back hair is black. His eyes are a pleasant gray.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A powerful brothel owner made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Shoemaker again; and wants to raise his children well
Flaws: Shy. Bonds: Enemies, Mentor, Job, Family. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has worked as a Armorer like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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