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NPC Generator

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Advanced [show]


Arnold Sheldon, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length golden hair. His fierce green eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Arnold was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ploughman. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Sheldon, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +6, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Aquamarine (800 gp). Citrine (50 gp). 1 Half-Plate.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His black hair is drawn into a tight pony tail with a card scrunchie. His eyes are violet and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Tailor father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Trym Cumberbatch, Male Human Barbarian 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 62 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 170 pp. Sapphire pendant on gold chain (1100 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: This man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and sports empty pouches on his belt. His hair is silver and curly. He has violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Nature, Slave, Has a crush. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Geoffrey Ansley, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Dean Garrick, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black leather gloves, a black jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Dean Garrick, Male Human Monk 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a blue and tan handkerchief worn on his right side, and a wedding ring on his right hand. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Persistence, Optimist. Bonds: In love, Rich, Job, Religious. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Gerald Carlton, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 6 (-2)11 (+0)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1500 sp.


Social Check DCs

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