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NPC Generator

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Advanced [show]


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears white leather gloves, a white jacket, and tight pants. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic, Insane. Bonds: Adventurer, Poor. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Geoffrey Merton, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his dagger ready. He wears his golden hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Godfrey was born in the south. At a young age he loved to build and create. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Godfrey Hackney, Male Human Adept 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)7 (-2) 7 (-2)16 (+3)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Roland Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of strength on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.

History: The child of a Bricklayer, who enjoyed hunting, Roland was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He struck the Mason job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Roland Kinsley, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Miles hails from a village terrorized by gnolls. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Forgetful, PTSD. Bonds: Enemies. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Miles Snape, Male Human Paladin 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. Alexandrite (800 gp). Amethyst (70 gp). Golden yellow topaz (800 gp). Lapis lazuli (11 gp).


Social Check DCs


Dustin Burton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Detective. He has red hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 6 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Detective.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Immigrant. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Dustin Burton, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 40000 sp.


Social Check DCs

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