Bernard Abram, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Soapmaker. His long white hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Adventurer, Mentor. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 100 gp. Fire opal (1100 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Heward Camden, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries with him a set of greatswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Poor, Military. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 80 pp.
Manfred Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. He wears his golden hair down. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Manfred will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Logical. Bonds: Nature. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 61 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 19 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +4
Possessions: 500 gp. Silver pearl (110 gp). Emerald (1100 gp). Chrysoprase (40 gp). Rock crystal (40 gp). Banded agate (9 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Lindsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tattered old clothes. His white hair is knotted and matted. His amber eyes peer out from beneath his Stetson black hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Reynard Atterton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large black jacket. He has a long blonde beard with little hanging trinkets. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Bonds: Military, Adventurer, Rich. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp.
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