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NPC Generator

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Advanced [show]


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Guy Winterbourne, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)5 (-3) 14 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is greasy and uncared for. He has green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Anselm Browning, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist, Artistic. Bonds: Family, Slave, Adventurer. Occupation: Scribe

Voice: American accent

Attributes [hide]

Alexandre Tatum, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His red hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Ernest Gresham, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair up. His eyes are green and catlike.

Personality: Eccentric and domineering, Lance will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Lance Cornish, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills History +5, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs

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