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NPC Generator

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Advanced [show]


Roland Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Roland Roscoe, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 11 (+0)12 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a kukri. His white hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: When he was but 7 years old his parents immigrated from the east. Arnold was born on a far eastern desert where he grew up under the tutelage of his father, an expert Miner. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Optimist, Professionalism. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Arnold Yardley, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 sp. 1 Smokesticks.


Social Check DCs


Simon Lincoln, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He is tall, broad shouldered and powerfully built. His brown hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Simon was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Simon Lincoln, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Rich purple corundum (700 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing colorful clothing, dressed as a Spice Merchant. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Family, Military. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Gerald Beckwith, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears bulky green painted plate armor. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Henry hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of goblins; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Guardian, Enemies, Slave. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Willoughby, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)13 (+1) 18 (+4)12 (+1)
Skills Animal Handling +7, Religion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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